"In Summary
Generation C expects experience enriching products.
Designers need to look at places where process is celebrated to get new ideas for experiences.
In particular, look at: thresholds, friendships, and sports
Tangible interactions are more familiar than current computer inputs/interactions.
Tangible interactions and physical computers (that take the network for granted) have been validated in the marketplace by the Nintendo Wii & Apple iPhone
The potential of tangible interactions and physical computers for fun & enriching experiences will drive the “next "
Read it all : http://www.lukew.com/ff/entry.asp?459
Commentaires