" Now that I'm plunging ahead fully on the book, I've spent more time than usual thinking about metaverse sexuality. It's often been said (and reported) that 30 percent of commercial activity in Second Life is sexual, though it's never been clear how that figure was arrived at. Then I got to reasoning it out, and it suddenly struck me as just about the strangest claim in the world.
How much commerce in-world is sexual? If I had to guess wildly, I'd say 5 percent. Maybe much less.
At the same time, it's not unreasonable to believe it's more, if you go on real world assumptions. But then, as is often the case, those don't always hold up in there.
It's a fallacy worth addressing, because it recalls the first brush of public awareness of the Internet at large, in the early 90s-- and with it, an unfounded hysteria which described the Net as an unbounded porn haven, a belief which threatened to ghettoize it, or worst, burden it behind walls of government regulation and excessive private filtering
"
The full story : http://nwn.blogs.com/nwn/2007/02/a_census_of_sec.html

Commentaires